The Utopia of Rules

David Graeber

My 47 highlights

  • What happened instead is that the spread of information technologies and new ways of organizing transport—the containerization of shipping, for example—allowed those same industrial jobs to be outsourced to East Asia, Latin America, and other countries where the availability of cheap labor generally allowed manufacturers to employ much less technologically sophisticated production-line techniques than they would have been obliged to employ at home. True, from the perspective of those living in Europe and North America, or even Japan, the results did seem superficially to be much as predicted. Smokestack industries did increasingly disappear; jobs came to be divided between a lower stratum of service workers and an upper stratum sitting in antiseptic bubbles playing with computers. But below it all lay an uneasy awareness that this whole new post-work civilization was, basically, a fraud.
  • ’s legitimate for the police to use violence because they are enforcing the law; the law is legitimate because it’s rooted in the constitution; the constitution is legitimate because it comes from the people; the people created the constitution by acts of illegal violence
  • All important qualities can be reduced to number.
  • Computer games could turn fantasy into an almost entirely bureaucratic procedure: accumulation of points, the raising of levels, and so on.
  • these games ultimately reinforce the sense that we live in a universe where accounting procedures define the very fabric of reality, where even the most absolute negation of the administered world we’re currently trapped in can only end up being yet another version of the exact same thing.
  • We anthropologists have made something of a specialty out of dealing with the ritual surrounding birth, marriage, death, and similar rites of passage. We are particularly concerned with ritual gestures that are socially efficacious: where the mere act of saying or doing something makes it socially true. (Think of phrases like “I apologize,” “I surrender, or “I pronounce you man and wife.”)
  • However, in another sense, D&D represents the ultimate bureaucratization of antibureaucratic fantasy. There are catalogs for everything: types of monsters (stone giants, ice giants, fire giants …), each with carefully tabulated powers and average number of hit points (how hard it is to kill them); human abilities (strength, intelligence, wisdom, dexterity, constitution …); lists of spells available at different levels of capacity (magic missile, fireball, passwall …); types of gods or demons; effectiveness of different sorts of armor and weapons; even moral character
  • What “the public,” “the workforce,” “the electorate,” “consumers,” and “the population” all have in common is that they are brought into being by institutionalized frames of action that are inherently bureaucratic, and therefore, profoundly alienating. Voting booths, television screens, office cubicles, hospitals, the ritual that surrounds them—one might say these are the very machinery of alienation. They are the instruments through which the human imagination is smashed and shattered. Insurrectionary moments are moments when this bureaucratic apparatus is neutralized.
  • This process—the gradual fusion of public and private power into a single entity, rife with rules and regulations whose ultimate purpose is to extract wealth in the form of profits—does not yet have a name. That in itself is significant. These things can happen largely because we lack a way to talk about them.
  • From early 2000 to late 2002, I was working with the New York Direct Action Network—the principal group responsible for organizing mass actions as part of the global justice movement in New York City at that time. I call it a “group,” but technically DAN was not a group at all but a decentralized network, operating on principles of direct democracy according to an elaborate, but quite effective, form of consensus process. It played a central role in ongoing efforts to create new organizational forms. DAN existed in a purely political space. It had no concrete resources—not even a significant treasury—to administer.
  • The rise of bureaucratic capitalism in the Gilded Age was accompanied by a self-conscious effort, on the part of the new tycoons of the day, to put this kind of language aside, and to promulgate what was considered at the time the bold new philosophy—steel magnate Andrew Carnegie spoke of it as “The Gospel of Wealth”—that value was instead derived from capital itself.
  • For much of the last century, the great revolutionary question has thus been: how does one affect fundamental change in society without setting in train a process that will end with the creation of some new, violent bureaucracy? Is utopianism the problem—the very idea of imagining a better world and then trying to bring it into being? Or is it something in the very nature of social theory? Should we thus abandon social theory? Or is the notion of revolution itself fundamentally flawed?
  • Technological change is simply not an independent variable. Technology will advance, and often in surprising and unexpected ways. But the overall direction it takes depends on social factors. This is easy to forget because our immediate experience of everyday bureaucratization is entirely caught up in new information technologies: Facebook, smartphone banking, Amazon, PayPal, endless handheld devices that reduce the world around us to maps, forms, codes, and graphs. Still, the key alignments that made all this possible are precisely those that I have been describing in this essay, that first took place in the seventies and eighties, with the alliance of finance and corporate bureaucrats, the new corporate culture that emerged from it, and its ability to invade educational, scientific, and government circles in such a way that public and private bureaucracies finally merged together in a mass of paperwork designed to facilitate the direct extraction of wealth.
  • Such institutions always create a culture of complicity. It’s not just that some people get to break the rules—it’s that loyalty to the organization is to some degree measured by one’s willingness to pretend this isn’t happening. And insofar as bureaucratic logic is extended to the society as a whole, all of us start playing along.
  • &D, as its aficionados call it, is on one level the most free-form game imaginable, since the characters are allowed to do absolutely anything, within the confines of the world created by the Dungeon Master, with his books, maps, and tables and preset towns, castles, dungeons, wilderness. In many ways it’s actually quite anarchistic, since unlike classic war games where one commands armies, we have what anarchists would call an “affinity group,” a band of individuals cooperating with a common purpose
  • Power makes you lazy. Insofar as our earlier theoretical discussion of structural violence revealed anything, it was this: that while those in situations of power and privilege often feel it as a terrible burden of responsibility, in most ways, most of the time, power is all about what you don’t have to worry about, don’t have to know about, and don’t have to do.
  • the sphere of industry, it is generally those on top that relegate to themselves the more imaginative tasks (i.e., they design the products and organize production), whereas when inequalities emerge in the sphere of social production, it is those on the bottom who end up expected to do the major imaginative work—notably, the bulk of what I’ve called the “labor of interpretation” that keeps life running.75
  • Global Justice Movement
  • all bureaucracies do this, insofar as they set demands they insist are reasonable, and then, on discovering that they are not reasonable (since a significant number of people will always be unable to perform as expected), conclude that the problem is not with the demands themselves but with the individual inadequacy of each particular human being who fails to live up to them
  • In Europe, the United States was at that time itself seen as a kind of utopian experiment, with its rejection of laissezfaire economics, and widespread reliance on cooperatives and government-sponsored projects and tariff protections. It was only with the rise of corporate capitalism after the Civil War that the United States also adopted something closer to the German model of bureaucratic capitalism.
  • Bureaucracies create games—they’re just games that are in no sense fun.
  • We are used to speaking of “the state” as a single entity but actually, I think, modern states are better seen as the confluence of three different elements, whose historical origins are quite distinct, have no intrinsic relation with one another, and may already be in the process of finally drifting apart. I will call these sovereignty, administration, and politics.
  • We no longer like to think about bureaucracy, yet it informs every aspect of our existence.
  • This is of course why violence is so often the preferred weapon of the stupid.
  • Almost never do superheroes make, create, or build anything. The villains, in contrast, are relentlessly creative.
  • The first criterion of loyalty to the organization becomes complicity.
  • violence may well be the only way it is possible for one human being to do something which will have relatively predictable effects on the actions of a person about whom they understand nothing. In pretty much any other way in which you might try to influence another’s actions, you must at least have some idea about who you think they are, who they think you are, what they might want out of the situation, their aversions and proclivities, and so forth. Hit them over the head hard enough, and all of this becomes irrelevant.
  • This is also what separates conservatives from fascists. Both agree that the imagination unleashed can only lead to violence and destruction. Conservatives wish to defend us against that possibility. Fascists wish to unleash it anyway.
  • politics in this sense becomes a spectator sport in its own right: where powerful figures engage in constant public contests with one another as a way of rallying followers and gathering support. We now think of this as an aspect of democratic systems of government, but for most of human history, it was seen as more of an aristocratic phenomenon
  • There appears to have been a profound shift, beginning in the 1970s, from investment in technologies associated with the possibility of alternative futures to investment technologies that furthered labor discipline and social control
  • Unlike the British Empire, which had taken its free market rhetoric seriously, eliminating its own protective tariffs with the famous Anti–Corn Law Bill of 1846, neither the German or American regimes had ever been especially interested in free trade. The Americans in particular were much more concerned with creating structures of international administration. The very first thing the United States did, on officially taking over the reins from Great Britain after World War II, was to set up the world’s first genuinely planetary bureaucratic institutions in the United Nations and the Bretton Woods institutions—the International Monetary Fund, World Bank, and GATT, later to become the WTO. The British Empire had never attempted anything like this. They either conquered other nations, or traded with them. The Americans attempted to administer everything and everyone.
  • The process of financialization has meant that an ever-increasing proportion of corporate profits come in the form of rent extraction of one sort or another. Since this is ultimately little more than legalized extortion, it is accompanied by ever-increasing accumulation of rules and regulations, and ever-more sophisticated, and omnipresent, threats of physical force to enforce them.
  • The single most important essay in this whole activist tradition is called “The Tyranny of Structurelessness,”170 written in the 1970s by Jo Freeman, about organizational crises that occurred in early feminist consciousness-raising circles when those groups began to attain a certain size.
  • This is what I had in mind when I first began using the phrase “structural violence”—structures that could only be created and maintained by the threat of violence, even if in their ordinary, day-to-day workings, no actual physical violence need take place.
  • Bureaucratic practices, habits, and sensibilities engulf us. Our lives have come to be organized around the filling out of forms. Yet the language we have to talk about these things is not just woefully inadequate—it might as well have been designed to make the problem worse. We need to find a way to talk about what it is we actually object to in this process, to speak honestly about the violence it entails, but at the same time, to understand what is appealing about it, what sustains it, which elements carry within them some potential for redemption in a truly free society, which are best considered the inevitable price to pay for living in any complex society, which can and should be entirely eliminated entirely.
  • Increasingly, corporate profits in America are not derived from commerce or industry at all, but from finance—which means, ultimately, from other people’s debts. These debts do not just happen by accident. To a large degree, they are engineered—and by precisely this kind of fusion of public and private power.
  • this is just an extension of the basic logic of class realignment that began in the seventies and eighties as corporate bureaucracies become extensions of the financial system.
  • The first criterion of loyalty to the organization becomes complicity. Career advancement is not based on merit, and not even based necessarily on being someone’s cousin; above all, it’s based on a willingness to play along with the fiction that career advancement is based on merit, even though everyone knows this not to be true.27 Or with the fiction that rules and regulations apply to everyone equally, when, in fact, they are often deployed as a means for entirely arbitrary personal power.
  • the fact that within relations of domination, it is generally the subordinates who are effectively relegated the work of understanding how the social relations in question really work.
  • a fascinating book called Going Postal: Rage, Murder, and Rebellion from Reagan’s Workplaces to Clinton’s Columbine and Beyond, Mark Ames carefully picked through journalistic accounts of such events (which did, indeed, quickly spread from the Post Office to private offices and factories, and even to private postal services like UPS, but in the process, became so commonplace that many barely made the national news) and noted that the language they employ, which always described these events as acts of inexplicable individual rage and madness—severed from any consideration of the systematic humiliations that always seem to set them off—bears an uncanny resemblance to the way the nineteenth-century press treated slave revolts
  • The existence in fantasy universes of demi-human species—gnomes, drow, trolls, and so on—which are fundamentally human, but absolutely impossible to integrate under the same larger social, legal, or political order, creates a world where racism is actually true.
  • what are people actually referring to when they talk about “deregulation”? In ordinary usage, the word seems to mean “changing the regulatory structure in a way that I like.” In practice this can refer to almost anything. In the case of airlines or telecommunications in the seventies and eighties, it meant changing the system of regulation from one that encouraged a few large firms to one that fostered carefully supervised competition between midsize firms. In the case of banking, “deregulation” has usually meant exactly the opposite: moving away from a situation of managed competition between midsized firms to one where a handful of financial conglomerates are allowed to completely dominate the market
  • In such arguments, we are witnessing a direct clash between two different forms of materialized utopianism: on the one hand, an anti-authoritarianism that, in its emphasis on creative synthesis and improvisation, sees freedom basically in terms of play, and on the other, a tacit republicanism that sees freedom ultimately as the ability to reduce all forms of power to a set of clear and transparent rules.
  • exponents endlessly insisted that despite protestations to the contrary, what the media was calling “globalization” had almost nothing to do with the effacement of borders and the free movement of people, products, and ideas. It was really about trapping increasingly large parts of the world’s population behind highly militarized national borders within which social protections could be systematically withdrawn, creating a pool of laborers so desperate that they would be willing to work for almost nothing
  • Information technology has allowed a financialization of capital that has driven workers ever more desperately into debt, while, at the same time, allowed employers to create new “flexible” work regimes that have destroyed traditional job security and led to a massive increase in overall working hours for almost all segments of the population.
  • One of the central arguments of this essay so far is that structural violence creates lopsided structures of the imagination. Those on the bottom of the heap have to spend a great deal of imaginative energy trying to understand the social dynamics that surround them—including having to imagine the perspectives of those on top—while the latter can wander about largely oblivious to much of what is going on around them. That is, the powerless not only end up doing most of the actual, physical labor required to keep society running, they also do most of the interpretive labor as well.
  • Jameson originally proposed the term “postmodernism” to refer to the cultural logic appropriate to a new phase of capitalism, one that Ernest Mandel had, as early as 1972, dubbed a “third technological revolution.” Humanity, Mandel argued, stood on the brink of a transformation as profound as the agricultural or industrial revolutions had been: one in which computers, robots, new energy sources, and new information technologies would, effectively, replace old-fashioned industrial labor—the “end of work” as it soon came to be called—reducing us all to designers and computer technicians coming up with the crazy visions that cybernetic factories would actually produce.81